Charlo Barbosa, the CEO of GoodGamer, has recently announced that his company is almost ready to host a beta testing period for their upcoming Tournament Management Platform.
A dedicated mobile gaming eSports solution, GoodGamer Tournament Management Platform aims to provide iOS and Android game developers with an entirely new avenue of monetization without relying on ad revenue to drive profits.
“We are overjoyed to finally be able to announce the beta launch of our tournament management platform,” said Charlo Barbosa. He mentioned how excited GoodGamer is to offer Unity projects of any size an opportunity to diversify their earnings. Best of all, the company’s SDK is going to be easy to integrate, jam-packed with useful features, and appropriate for any player base.
What is the GoodGamer Tournament Management Platform?
At its core, the GoodGamer Tournament Management Platform offers a comprehensive array of tools and functionality that may well prove crucial for future mobile eSports development. This SDK contains everything necessary for head-to-head and tournament-level competitive gaming, which is all but unprecedented at this scale for mobile gaming.
Up until now, most developers have relied on proprietary solutions. This means that there’s been no major eSports platform that would be available to virtually anyone who asked, resulting in substantial market fragmentation and an unnecessary additional workload for the developers.
Charlo Barbosa’s solution aims to make a dent in this regard.
How does GoodGamer’s new multiplayer SDK stand out from the competition?
Of course, the GoodGamer Tournament Management Platform isn’t technically the first such product on the market. However, what makes it stand out is that Charlo Barbosa is dedicated to making it available to any developer who needs it.
Charlo Barbosa went on record, saying that his company welcomes game publishers and developers of any size. This makes the SDK stand out since previous offerings from other companies proved to be far pickier in this regard. He cited reduced ad revenue and a lack of in-app purchases as some of his company’s reasons for working on this project.
For players, GoodGamer’s tournament SDK will offer a reliable and unified eSports gaming solution. For developers, it’s going to be an entirely new and essentially untapped source of revenue.
According to Charlo Barbosa, the integration process should be almost effortless, making it an industry mainstay at this rate.
GoodGamer Tournament Management Platform Features
With its beta kicking off soon, we’ve already got a solid idea of what to expect from GoodGamer’s SDK.
The focus will lie squarely on tournament gaming, for example, with developers being provided access to a number of different tourney genres and types, an assortment of customizable loyalty rewards, in-depth player ranking systems, and several other important features.
To top it all off, Charlo Barbosa has also gone on record explaining that a highly responsive customer service layer is also a major consideration.
Since this new tourney platform SDK is designed with Unity-built games in mind, GoodGamer doesn’t seem to anticipate any problems with adoption. Naturally, both native Android and iOS apps are also supported, giving developers plenty of leeway when it comes to game development.
Once implemented, the GoodGamer Tournament Management Platform will allow game devs to host competitions with real-money rewards. This will, in turn, bolster user engagement and help the mobile eSports scene to grow and mature, much as it did on PC and consoles.
Reliability and scalability are crucial for GoodGamer
What really brings GoodGamer’s tournament management platform to the top of the stack, though, is the fact that they’ve partnered with some of the biggest web service providers in the world to ensure a reliable and exceedingly scalable service for both developers and the end-users (i.e., gamers).
GoodGamer has cited Amazon Web Services and MongoDB Atlas as their main service partners, which means that player data will always be kept available and – no less important – safe from potential attacks.
Will the GoodGamer Tournament Management Platform bring about a new era of mobile multiplayer gaming?
Though hard dates are still unavailable, Charlo Barbosa seemed excited and confident in GoodGamer’s ability to deliver a testing build of their SDK to light – soon.
Given that GoodGamer had previously developed numerous proven eSports tech solutions for game developers, there’s no reason to believe that the company would falter now.
Their brand new tournament SDK promises a lot, but all of it is entirely feasible – the niche was simply waiting for someone to finally fill it up.
Time will tell how successful this new software kit will turn out to be, of course. Still, given that it provides the developers with more monetization options and more software to bolster their projects with, and with no expectations of team and/or product size, it’s bound to make waves once it hits.
GoodGamer Tournament Management Platform will have implementation features for virtually every niche and genre under the sun. As a result, the developers will be able to take a step back from the unreliability of ad revenue and focus more on monetization features they have control over.